Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Apr 30, 2011, 10:41 PM // 22:41   #1
Frost Gate Guardian
 
Tirzan's Avatar
 
Join Date: Feb 2006
Location: Italy
Guild: Ice Slayer Clan [ISC]
Profession: Me/E
Advertisement

Disable Ads
Default E-Surge vs Keystone

Which build is the better in damage dealing and why? I'm considering to try to throw a couple in the 4 mesmers teambuild i'm working at, so I'd like your opinion about it.
+/- of each?
Tirzan is offline   Reply With Quote
Old May 01, 2011, 12:15 AM // 00:15   #2
Ascalonian Squire
 
Califorun's Avatar
 
Join Date: Nov 2010
Profession: W/
Default

Well I have tried both, but only a little bit.

Keystone is very nice because you can use any signets regardless of attribute due to Symbolic Celerity, which allows you to bring things like Death Pact Signet or Signet of Return for a powerful, quick resurrection. You also don't have to worry about energy problems on this build obviously.

Energy Surge, on the other hand, is better offensively due to energy denial and larger AoE damage.

Overall I'd say Energy Surge is better simply because it does a lot more damage, and you can throw on Unnatural Signet and Cry of Frustration and accomplish essentially the same things of the Keystone build and more... just make sure to have Power Drain and Waste Not Want Not for energy management.
Califorun is offline   Reply With Quote
Old May 01, 2011, 12:45 AM // 00:45   #3
Krytan Explorer
 
Join Date: Apr 2009
Guild: Gulfstream Owners
Profession: R/
Default

Esurge has more range, and you can bring many good other dom skills like mistrust, backfire, empathy.

Keystone has no energy problems, so you can bring some bonds like strength of honor. It also functions as an aoe interrupt. While this is normally helpful, it may affect the usefulness of VoR, SS, and Panic.

Heroes, in my experience, use keystone poorly.
Mig Coconut is offline   Reply With Quote
Old May 01, 2011, 01:02 AM // 01:02   #4
Desert Nomad
 
Join Date: Nov 2010
Default

Keystone is great when you want to maintain a crapload of SoHs. Like, multiple melee rangers + their pets or something (pity AI is bad enough to make this not all too viable with heroes). Also, Hex Eater Signet is amazing for hex cleanup. But ES builds definitely output more damage.
Kunder is offline   Reply With Quote
Old May 01, 2011, 01:07 PM // 13:07   #5
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

Esurge: more damage, larger AoE, hero friendly.
-Must take e-management and rupts.

Keystone spammer: aoe rupts, simbolic celerity+mantra for spam sig regardless of att, nearly no energy use.
-Smaller AoE, poor on heroes, depends heavy on a ench(simbolic) and on a single skill (KS:if interrupted/diverted/disabled or whatever the build lose most of effectiveness) and a single skill type(ignorance, primal echoes= complete shutdonw).

Both are awesome if used correctly tought.
AndrewSX is offline   Reply With Quote
Old May 01, 2011, 01:45 PM // 13:45   #6
Forge Runner
 
majoho's Avatar
 
Join Date: Jul 2006
Location: Denmark
Default

Quote:
Originally Posted by Califorun View Post
Energy Surge, on the other hand, is better offensively due to energy denial and larger AoE damage.
As I recall e-denial doesn't really work in PvE (which was one of the reasons mesmers used to suck).

The damage part is right though.
majoho is offline   Reply With Quote
Old May 03, 2011, 03:51 AM // 03:51   #7
Ascalonian Squire
 
Califorun's Avatar
 
Join Date: Nov 2010
Profession: W/
Default

Good call. I don't play Mesmer, so I wasn't sure about the whole energy denial thing... it shouldn't matter anyways since the goal is to AoE through as many enemies as quickly as possible in PvE before they become a threat, instead of trying to run the monsters out of energy. =)

Edit: It basically sounds like Keystone is good in theory but the AI is very poor at using it; I have experienced this to an extent... I only tried Keystone on heroes briefly and it seemed very lackluster - in fact I did not even notice the hero's damage. If you yourself play a Mesmer, I'd suggest perhaps running Keystone or Panic, and then having your heroes carry the Energy Surges.
Califorun is offline   Reply With Quote
Old May 03, 2011, 05:06 AM // 05:06   #8
Krytan Explorer
 
madriel222's Avatar
 
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
Default

The problem with keystone mesmer heroes is that heroes are only going to use the signets on their builds as the signets were intended, not adjusting for the functionality given by keystone. That means that they'll wait for a skill for Signet of Disruption, try to get an attacking foe with Bane Signet (not necessarily bad, just making a point), and so forth. The whole point of bringing a keystone mesmer is for a quick spike that can offer some additional utility because it doesn't rely at all on energy. Is this added utility worth the subpar usage of the keystone build? I don't think so.

I might be a little biased though, as I'm rolling through ZV's right now with 4xE-Surge, 1 Panic, 1 Shared Burden...oh well.
madriel222 is offline   Reply With Quote
Old May 03, 2011, 06:27 AM // 06:27   #9
Academy Page
 
Fierabras's Avatar
 
Join Date: Feb 2007
Guild: [Dibs]
Default

Would u mind sharing ur builds?
Fierabras is offline   Reply With Quote
Old May 03, 2011, 07:07 AM // 07:07   #10
Desert Nomad
 
Join Date: Jan 2011
Default

Keystone heroes dont spam their skills nearly as much as a human would.
Gabs88 is offline   Reply With Quote
Old May 03, 2011, 04:50 PM // 16:50   #11
Desert Nomad
 
Axel Zinfandel's Avatar
 
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
Default

Keystone is only good when you're looking for utility. The low energy cost of the build allows them to spec and bring normally high demanding skills like SoH, orders, or even prot bonding in theory, since you'd be able to use Blessed Signet
Axel Zinfandel is offline   Reply With Quote
Old May 03, 2011, 04:54 PM // 16:54   #12
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Heroes don't use symbolic celerity well, casting signets with 0 attributes at times.

Keystone builds work better on the player than on heroes.
Daesu is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:38 AM // 05:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("